SBS XFL Classroom
Diagram Legend
(Box shape) = Decision variable
(+) = Decision causes variable to increase or has a positive relationship
with it
(-) = Decision causes variable to decrease or has a negative relationship
with it
(+)(-) = Variable can cause increase or decrease or has an alternating
positive / negative relationship depending on the condition present
A review of the basic operation of the simulator is presented
below, after the review of your performance.
Congratulations: Let's review your performance You posted a
total score of $Values.get('totalscore'). Let's look at the components of actions
that caused you to achieve this score.
Television Ratings
#CustomLineGraph( ['tv_ratings'] 475 320 "0xFFFFFF" false "year" "" 2)
#if($FunctionLibrary.integer($Values.tv_ratings_average.Result) > 9 )Over the course of the simulation, you were able to maintain
positive television ratings. This translates to higher revenue gains.#else #end
#if($FunctionLibrary.integer($Values.tv_ratings_average.Result) < 9 )Over the course of the simulation, you were not able to maintain
good television ratings. This made the XFL less attractive as an investment, and may have led to the inability to win a new TV contract.#else #end
Net Operating Income
#if($FunctionLibrary.integer($Values.get('noi').Result)> 0 )
One reason for your good score is that you had more years with a positive Net Operating Income, than with a negative one. Thus, you were
able to build a heathy cash reserve and spend more money on players and marketing. #else #end
#if($FunctionLibrary.integer($Values.get('NOI_tally_evaluation').Result) < 0 ) One reason for your score is that you had more yearswith
a negative Net Operating Income, than with a positive one. A negative net operating income cuts into your reserve, reducing it. The end result is a lack of resources and a low "carrying capacity" (where low revenues call for low expenses) which leave you unable to
"drive" people to XFL games via higher marketing and player payroll expenditures. #else #end
This is what your NOI looks like over the entire simulation run:
#CustomLineGraph( ['noi'] 475 320 "0xFFFFFF" false "year" "" 2)
The primary objective of the XFL Simworld is to understand
the basic dynamics that drive the success or failure of sports
leagues. The diagram above shows
what impact each decision has on the primary indicators of sports league
performance: attendance, revenues, expenses, and TV ratings.
While the simulator is more complicated than the diagram suggests,
the illustration focuses on the basic variable relationships shown.
Achieving a good score in the simulator -- and in running a sports
league -- calls for a balancing act between determining how large
the league should be and not only what prices are best to charge,
but how much one can spend on player salaries and marketing without
losing money.
The basic goals are good television ratings and positive net operating
income each year in the simulation.
For example, one may consider a business plan that calls for higher
player salaries, with the idea that a greater player payroll will
draw athletes away from the NFL and boost ratings. It's a great
idea, but when to implement it is the question. Try it too early,
and you risk losing more money than you gain in higher ratings.
Adopt it too late, and it may be too little ratings boost at a
time when a big lift and more revenue is desperately needed.
The other problem is that such a plan calls for you to spend money,
thus robbing you of any future reserve money you could accumulate
for the future. Moreover, higher player salaries may not produce
the desire ratings "pop" because the investment may not
be great enough to realize such an increase. Unfortunately, it
may be large enough to cause you to post losses in net operating
income, dig into your reserves, and ultimately jettison the plan
altogether. A scenario which leaves you with no hope for a high
ratings future, and the almost certain death of the XFL.
The XFL only lasted one year. Here, in the XFL Simworld, you have
the chance to cause the infant league to last for five years --
the length of the leagues business plan.
Using the XFL Simworld In The Classroom
The XFL Simworld is an excellent tool to understand the relationship
between sports and television. It can also be used to help explain "time
lags" between decisions and outcomes in the sports business,
and in industry as a whole. (In the XFL Simworld a decision to
expand the number of teams is not implemented until the next year
of the simulation run.)
It can also be used as part of an overall exercise on the XFL
itself. Here, one can duplicate the basic decisions that caused
the XFL's fall, then test a whole new set of decisions around an
alternative business plan.
Unlike the real world, NBC is more forgiving in the XFL Simworld.
The user can operate at low ratings for a longer period than was
the case in the real world. But not much longer -- NBC can still
elect to withdraw its commitment.
The Meaning of Low TV Ratings
Television ratings are a reflection of how many people are watching
your XFL telecasts versus Star Trek reruns. The XFL games were
scheduled for Saturdays in the real world because it was thought
that more people would be at home to watch the contests.
In fact, the opposite was true. The main segment of the American
population most likely to watch XFL games was not at home, but
at bars and parties. The belief was that the 18-to-24 year olds
would be compelled to stay at home and watch the XFL. Burt that
didn't occur. The result was low TV ratings.
Low TV ratings mean that advertisers will pay less and less to
have their products shown before the viewing audience of the telecast
with the ratings problem. The reason is simple: fewer households
mean less people around to see the commercial on the nice car,
or new camera. Thus, its less likely the desired population of
people required to purchase a product will ever see the item to
know of its availability.
From NBC's perspective the problem is more severe: the network
estimated that it would capture the return on its $50 million investment
from fees paid by advertisers that booked commercials on XFL telecasts.
Thus, the $50 million was an upfront payment to help establish
the league, based on an assumed constant annual TV ratings performance.
NBC's "bet" was justified by a healthy 14 ratings share
in the XFL's first weekend on television. Then, the wheels fell
off the wagon -- TV ratings dropped as viewers returned to their
normal Saturday night pattern of activities. NBC's projections
of a rapid, three-year investment return were not to come to pass.
NBC did not give the league a chance to capture a steady audience.
To look at it from NBC's view, for the XFL to develop a steady
core of viewers was a long-term, money losing proposition. The
network elected to part company with the World Wrestling Federation's
football league.
The World Wrestling Federation gained a valuable lesson in what every sports
league commissioner is concerned with: the value of "rights" paid
from a TV network to a sports league. Each TV network takes a bet that there
will be enough ad revenue gained to offset their investment in the sports
league. Because of the nature of some sports, the losses are constant, but
the huge audience is seen as a great opportunity to be "led into" watching
their shows shown after the sports telecast. This is especially true for
the NFL, and also why NBC elected not to competitively bid for the right
to show NFL games. They were outbid by CBS. NBC saw the XFL as a way to create
television-friendly football without the exorbitant rights fees. In the
case of the NFL, their total television contract was $17 billion. Moreover,
in an era where there are too many sports leagues and organizations pursuing
a limited amount of rights fee money, this was NBC's way to "custom
fit" its rights fee budget to a need.
The XFL Library
If you are developing a class project around the subject of the
XFL using this simulator, these links below are recommended SBS
resources.
The D-XFL
Files - An informative and humorous retrospective site on
the XFL. Includes all of the teams and the scores of XFL games.
But of greatest importance, it includes listings of the actual
television ratings.
XFL
- Who Needs Football With An Attitude? - An interview with
Vince McMahon prior to the start of the XFL's first season.
XFL
- R.I.P - Hunter S. Thompson's classic observation of the
XFL. This provides the "everyperson's" view of the
XFL. If your writing a report, and need a good quote, this is
a good source.
Pro
Football Weekly Online XFL Archives - This is a very complete
breakdown of the XFL for each week. It includes a very consise
and informative interview with the late Joel Buschbaum, one of
the countries leading experts on pro football talent.
McMahon,
NBC, Announce Disbandment of XFL - This is ESPN's account
of NBC's decision to end it's XFL-based relationship with the
WWF. This includes a reference to the problem of "escalating
rights fees."
The Story of the XFL -
A comprehensive account of the creation and brief history of the
league.
Top
Of The News: XFL Exterminated - From Forbes Magazine, this
article on why the XFL was terminated.
The
Big Picture: The XFL takes its telecasts to the extreme -
This article points to some of the innovations presented in XFL
games. Methods like the "Sky Cam" are now common in
NFL games.
XFL
Folds After First Season - CNN-SI's account of the closure
of the XFL
Salon.
Com XFL Archives - Salon.Com's page is a collection of links
to articles on the XFL that have appeared on Salon.Com
ABCNEWS.COM:
Where Did The XFL Go Wrong? - This is a great take on the
problems of the XFL from a TV ratings and business perspective.
XFL
extinct after dismal inaugural season - This is an account
of the league's termination from the Las Vegas press, which were
served by an XFL team.
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